All minecraft mobs

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The term «mob» is short for «mobile». Mobs come to exist by spawning in various ways. Most will spawn naturally, dependent on the light level and biome, often times in groups with mobs of the same variety. Most passive mobs also have the ability to breed, which will spawn baby versions of themselves. The iron golem can spawn naturally and can also be constructed.

A pig emitting smoke upon death. Some mobs may be resistant or immune to certain hazards, such as Nether mobs which are immune to fire. Mobs will ordinarily wander around at random if there is a player nearby and usually avoid walking off blocks high enough to cause falling damage. Many mobs have an advanced pathfinding system that allows them to traverse complex mazes to get to a desired object or destination.

Most mobs cannot see through most solid blocks, including semi-transparent blocks such as ice, glass, or glass panes. All mobs will not attempt to walk on rail tracks, unless pushed on by other mobs. Mobs are listed and classified by their nature below. For more details on a particular mob, click and view their individual page. Note: The list is categorized according to the Java Edition. For the removed mob called monster in the code, see Human.

Utility mobs are meant to serve as supplementary ways of protection against hostile mobs. Boss mobs are extremely durable and destructive hostile mobs specifically designed for longer, riskier, and larger-scale battles for players. They are generally immune to most status effects, and are capable of seeing mobs affected by Invisibility. There are some mobs that have certain weaknesses. Sea creatures, like turtles for example, take more damage from tridents which are enchanted with Impaling. While immune to harming potions and drowning, skeletons take damage from fire and falls, and receive more damage from a sword enchanted with Smite.