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Horses are mobs that were added to Minecraft in the 13w16a snapshot. They spawn, usually in groups, within Plains and Savanna biomes. Zombie and skeleton horses exist, serving as variants of zombies, and skeletons. Despite being zombies, and skeletons, they are passive unlike the other zombies and skeletons. Donkeys act similar to horses, except for their sounds, and their ears are slightly bigger.
Donkeys can be bred with other donkeys to make baby donkeys. Mules are mobs that can only spawn if a horse and donkey breed together. This is also a refrence to reality, as horses that breed with donkeys will also create mules. However though, Mules cannot be bred with another mule. Skeleton horses are rare mobs that are a variation of skeletons.
They can spawn if a horse is struck by lightning. Unlike regular horses they will not kick the player off if they go more than 2 blocks under water, but will sink instead. Zombie horses are unused mobs that can only be summoned by commands or spawn eggs. They are a zombie variant, and unlike most other zombies, will not burn in sunlight, nor chase Villagers. They were finally implemented in the Update Aquatic, with their own spawn eggs, however, they are only spawned with commands or spawn eggs as already said above. In a twitter posting, Jeb stated there was a potential need for adding a manually-controlled mount.
Notch later posted that horses may be implemented within 1. This can be confirmed by an Instagram post made by Jeb. A horse can be ridden but must be tamed by right-clicking on it with nothing in a player’s hand. The horse will buck, causing a player to fall off. This must be done a few times until hearts appear around the horse. Using specific items will decrease the required tries. In order to gain control of a horse’s movement, the player must find a saddle and place it on the horse.
When a horse is mounted, 2 new status bars will appear: one representing the mount’s health, and the other representing how charged the horse’s jump is. Horses can jump up to 5. 5 blocks, depending on what kind of horse a player may have. This jump is higher than any other mob in the game. Holding the jump button will charge the horse’s jump. In order to get the maximum height of the jump, a player must time it correctly. Armor may also be placed on horses to protect them.